About Android Training
The goal of Android App Development Training course is to provide developers easy and complete understanding of the Android App Development with our Class Room Training. The Android Training course provides a series of sessions & Lab Assignments which introduce and explain Android features that are used to code, debug and deploy Mobile Applications
Android Training Course Prerequisite
Development in Java Programming Language
Understanding of application development frameworks, environments, tools and processes
Android Training Course Objective
Upon completion of this course, attendees will be able to
Understand Android platform architecture
Design, develop, debug, and deploy Android applications
Use Android SDK’s Emulator to test and debug applications
Construct user interfaces with built-in views and layouts
Define custom view and layout
Develop SQLite Data base
Secure Android applications
Write multimedia Android applications
Write location-based applications
Interact with Serviers using Web services
Android Training Course Duration
45 Working days, daily one and half hours
Android Training Course Overview
Introduction to Android
Overview of Android
Java Editions and comparison with Android
Android Apps – Design, Vendor, Behavioral Classification
Android Architecture Overview
Android Architecture
Application Frameworks
Android Libraries
Android Runtime, Dalvik Virtual Machine
Setup of Android Development Environment
System Requirements
Java, Eclipse and Android SDK Installation
Android SDK & Tools
Android Virtual Devices & Device Definitions
Your Android Application
Android Application Design
Using PhotoShop for Graphic Designing
Android Application Wireframes (screens)
Your First Android Application
Creating Android Application
Creating Configurations
Testing the app : AVD, Active device
Android Project Structure
Android Manifest file
Publishing to the Play Store
Release process & Release build of Android Application
Signing the .apk file
Preparing the Store Listing page
Content Rating
Distributing the Application
Merchant Registration for Paid Applications
Activities
About XML – approach to design layouts
Views and Layouts
View properties
Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout
Localization of UI
Best practices for targeting various form factors: phone, tablet, TV
Best practices when working designing Android UI
Android Testing
Creating a Test Project for Android project
Working with Test Packages
Writing test cases
Fragments
Designing fragments
Fragments lifecycle
Fragment management and integration
User Interfaces
Creating the Activity
XML versus Java UI
Selection Widgets, Using fonts
Common UI components
Handling UI events: a bit about listeners
Advanced UI
Adapters
Complex UI components
Menus and Dialogs
Tabbed Activities
Navigation Drawer
Animations
Create activity layouts programmatically
Testing and optimizing UI
Android Material Design
What is material ?
Material properties
Material Styling / Animations
Material Patterns
Resources
Overview of Android Resources
Creating Resources
Using Resources
Drawable Resources
Animation Resources
Broadcast Receivers
Broadcast receiver usage patterns: when and why to use them
Implementing a broadcast receiver
Registering a broadcast receiver via the manifest file
Registering a broadcast receiver programmatically
Background Services
Overview of Android services
Service lifecycle
Declaring a service
Registering a service
Starting and stopping a service
Threads and other concurrency considerations with services
Bound versus unbound services
Remote versus local services
Intents
Working with Intents
Explicit and implicit intents
Using Intents as messaging objects
Intents to start components expecting results
Storing and Retrieving Data
Storage Model selection criteria
Shared preferences
Internal Storage – Files
External Storage – SD Card
Testing the created files, tools
SQLite Database
Introducing SQLite
SQLiteOpenHelper and creating a database
Opening and closing a database
Working with cursors
Inserts, updates, and deletes
Native Content Providers
Content provider types
Searching for content
Adding, changing, and removing content
Native Android Content Providers
Accessing Contact Book, Calendar
Custom Content Providers
Custom Content Provider classes
Publishing content providers
Web Services
Understanding Web Services
Web Services Architecture
Building Server side components
Publishing web services
REST based web services
Accessing Web Services
Integrating Web Services with mobile client
Overview of networking
Checking the network status
Checking the web service status
Working with HTTP to access the web services
Parsing, Parsers
Document Object Model ( DOM )
Simple API for XML ( SAX )
JavaScript Object Notation ( JSON )
Parsing XML and JSON
Location Based Services
Using Location Manager, Location Provider
GPS and Network based tracking
Testing the application using KML files
Simulation of the locations on the active device
Location Listeners and Proximity Alerts
Integrating Google Maps
API Version 2 of Google Maps
User Interface – MapFragments
API key generation
Registrations in the manifest file
Google Map, Camera Positions
Adding Markers, Circles, Polylines
Google Maps Directions API
Telephony
Telephony background
Accessing telephony information
Monitoring data activity and connectivity
Working with messaging SMS
Multimedia in Android
Playing Audio & Video
Recording Audio & Video
Customizing Camera & Capturing Photos
Voice Recognition
Text To Speech
Bluetooth
Controlling local Bluetooth device
Discovering and bonding with Bluetooth devices
Managing Bluetooth connections
Communicating with Bluetooth
Social Networking Integrations
Facebook Integration
Debugging and Testing Android Apps
Logcat
Debugger
Traceview
HierarchyViewer
Monkey Runner
UIAutomator